![]() ![]() I found myself hoping some final bosses were harder, since you can make a lot of mistakes and yet kill them. Kind of like Hotline Miami, just not that fast, and easier. Yeah, you might die a lot, but it has no cost at all, you re-spawn with all you had, close by, to try again. It is difficult but it's not frustrating at all, at least for me. I wish the team spent some of their enormous Kickstarter and pre-order money to pay for engine experts to help them address these issues. But it all comes crashing down when you die for the thousanth time by getting stuck on yet another invisible wall, crash into yet another wonky parallax edge, or the frame jitter drops your input and you just stand there and eat it. The soundtrack, visuals, mood, and arc are all extremely well executed, and are all shining examples of "how to do things right". The soundtrack, visuals, mood, and arc are all extremely well executed, and are all shining examples of "how to do things right".īut it all comes crashing down when you die for the thousanth time by getting stuck on yet another It's incredibly painful to come back to a game where the mechanics of the beta left me feeling so inspired and free, but the final product was so lacking. It's incredibly painful to come back to a game where the mechanics of the beta left me feeling so inspired and free, but the final product was so lacking. Double dash is the only thing I found useful. It makes trying to find the pink triangles (story!) needlessly annoying. It's like there are invisible sectors and your icon will remain stagnant until you change sectors then the icon will remain stagnant in that sector. It doesn't display exactly where you are. Negatives: -The abstract telling of the story leaves a lot to be desired. The west boss literally had me shaking after I bet him. The enjoyment comes from being frustrated by defeat then basking in the light of victory. It is hard, believe me, but there are frequent checkpoints so it's never punishingly so. When a game is billed as being difficult over anything else that is usually an indicator that it is not for me. The game is beautiful and mesmerizing, but what good is that if you can't get past the middle :| … Expand Basically, come in expecting a challenge and a buttload of repetition or don't bother. This makes the bosses with their obvious adds a nightmare. ![]() So one hit can mean you get hit by 2-3 more projectiles that you would have otherwise evaded. But the difficulty is made of **** You have health packs that don't really heal you since they lock you in place for around 2 seconds (which is forever in an action game) and every hit knocks you down, like a rubber doll, while not giving you invulnerability. ![]() Overall design and aesthetics are stellar, like, Bastion level of art and design. The game is stunning and the soundtrack is also really good. But the difficulty is made of **** You have health packs that don't really heal you since they lock you in place for around 2 seconds (which is forever in an I was an early backer and very excited for this but I'm not happy with the end result. ![]() I was an early backer and very excited for this but I'm not happy with the end result. ![]()
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